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	<title>Comments on: ASCIIpOrtal Released!!</title>
	<atom:link href="http://www.bytejacker.com/blog/asciiportal-released/feed" rel="self" type="application/rss+xml" />
	<link>http://www.bytejacker.com/blog/asciiportal-released</link>
	<description>Reviews for gamers with fast connections and short attention spans.  New episodes every Thursday.</description>
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		<title>By: Justin B</title>
		<link>http://www.bytejacker.com/blog/asciiportal-released/comment-page-1#comment-4622</link>
		<dc:creator>Justin B</dc:creator>
		<pubDate>Fri, 25 Sep 2009 13:46:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.bytejacker.com/?p=1959#comment-4622</guid>
		<description>Joe and Everyone,

Really love the game and it&#039;s pretty kewl. You wanted to know how to program for the Dingoo A320 and maybe other do also so below is a link to the SDK for Dingoo A320

http://a320.freeforums.org/s2dsdk-installation-guide-t299.html</description>
		<content:encoded><![CDATA[<p>Joe and Everyone,</p>
<p>Really love the game and it&#8217;s pretty kewl. You wanted to know how to program for the Dingoo A320 and maybe other do also so below is a link to the SDK for Dingoo A320</p>
<p><a href="http://a320.freeforums.org/s2dsdk-installation-guide-t299.html" rel="nofollow">http://a320.freeforums.org/s2dsdk-installation-guide-t299.html</a></p>
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	<item>
		<title>By: 6127</title>
		<link>http://www.bytejacker.com/blog/asciiportal-released/comment-page-1#comment-4610</link>
		<dc:creator>6127</dc:creator>
		<pubDate>Fri, 25 Sep 2009 04:04:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.bytejacker.com/?p=1959#comment-4610</guid>
		<description>Every single platform avaiable, right?
I think BSD, Amiga, smartphones, Opensolaris, etc. Don&#039;t count as platforms then.

Nah, Just kidding. Great job with that  game.</description>
		<content:encoded><![CDATA[<p>Every single platform avaiable, right?<br />
I think BSD, Amiga, smartphones, Opensolaris, etc. Don&#8217;t count as platforms then.</p>
<p>Nah, Just kidding. Great job with that  game.</p>
]]></content:encoded>
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	<item>
		<title>By: Nick</title>
		<link>http://www.bytejacker.com/blog/asciiportal-released/comment-page-1#comment-4582</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Thu, 24 Sep 2009 16:17:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.bytejacker.com/?p=1959#comment-4582</guid>
		<description>Hahahahaha, Joe.

@MertenNor: Here you go: http://willhostforfood.com/users/C/cymon/asciiportal-1.0-osx-univ.zip</description>
		<content:encoded><![CDATA[<p>Hahahahaha, Joe.</p>
<p>@MertenNor: Here you go: <a href="http://willhostforfood.com/users/C/cymon/asciiportal-1.0-osx-univ.zip" rel="nofollow">http://willhostforfood.com/users/C/cymon/asciiportal-1.0-osx-univ.zip</a></p>
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	<item>
		<title>By: Joe Larson</title>
		<link>http://www.bytejacker.com/blog/asciiportal-released/comment-page-1#comment-4563</link>
		<dc:creator>Joe Larson</dc:creator>
		<pubDate>Thu, 24 Sep 2009 12:45:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.bytejacker.com/?p=1959#comment-4563</guid>
		<description>You&#039;re kidding, right. Please tell me that was a joke. After all the work I put into it making it available for every frickin platform out there please tell me you&#039;re joking and you&#039;re not just ignorant of everything that I&#039;ve done for you.</description>
		<content:encoded><![CDATA[<p>You&#8217;re kidding, right. Please tell me that was a joke. After all the work I put into it making it available for every frickin platform out there please tell me you&#8217;re joking and you&#8217;re not just ignorant of everything that I&#8217;ve done for you.</p>
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	</item>
	<item>
		<title>By: MertenNor</title>
		<link>http://www.bytejacker.com/blog/asciiportal-released/comment-page-1#comment-4552</link>
		<dc:creator>MertenNor</dc:creator>
		<pubDate>Thu, 24 Sep 2009 07:55:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.bytejacker.com/?p=1959#comment-4552</guid>
		<description>this is grate !
Now we just need a Mac port of this game ^_^

MertenNor</description>
		<content:encoded><![CDATA[<p>this is grate !<br />
Now we just need a Mac port of this game ^_^</p>
<p>MertenNor</p>
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	<item>
		<title>By: Joe Larson</title>
		<link>http://www.bytejacker.com/blog/asciiportal-released/comment-page-1#comment-4549</link>
		<dc:creator>Joe Larson</dc:creator>
		<pubDate>Thu, 24 Sep 2009 02:27:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.bytejacker.com/?p=1959#comment-4549</guid>
		<description>Alchemy.

Adobe has a library for turning C programs into flash games. It&#039;s been used for Doom and various roguelikes, and Peter Nitche, the master of text mode alchemy, and I are going to bring ASCIIpOrtal to a browser with a number of updates and improvement.

The reason there isn&#039;t already an ASCIIpOrtal online is that Peter discovered Alchemy has a problem with strings, and ASCIIpOrtal uses lots of strings. However, I&#039;m gonna pop the hood, write the strings out, and add a few things. It&#039;s coming, but don&#039;t hold your breath.</description>
		<content:encoded><![CDATA[<p>Alchemy.</p>
<p>Adobe has a library for turning C programs into flash games. It&#8217;s been used for Doom and various roguelikes, and Peter Nitche, the master of text mode alchemy, and I are going to bring ASCIIpOrtal to a browser with a number of updates and improvement.</p>
<p>The reason there isn&#8217;t already an ASCIIpOrtal online is that Peter discovered Alchemy has a problem with strings, and ASCIIpOrtal uses lots of strings. However, I&#8217;m gonna pop the hood, write the strings out, and add a few things. It&#8217;s coming, but don&#8217;t hold your breath.</p>
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	<item>
		<title>By: Nick</title>
		<link>http://www.bytejacker.com/blog/asciiportal-released/comment-page-1#comment-4541</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Wed, 23 Sep 2009 21:40:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.bytejacker.com/?p=1959#comment-4541</guid>
		<description>I&#039;d also love to see a video on how the math works.

I have almost no programming knowledge, so I have no idea if this is feasible or not, but since Joe was kind enough to give the source away, would it be possible for a Flash version of ASCIIpOrtal to ever exist? That would massively expand the audience, and this game deserves to be seen by as many people as possible. It&#039;s an entirely different beast than Portal: The Flash Version, and in my opinion, a much more interesting one.</description>
		<content:encoded><![CDATA[<p>I&#8217;d also love to see a video on how the math works.</p>
<p>I have almost no programming knowledge, so I have no idea if this is feasible or not, but since Joe was kind enough to give the source away, would it be possible for a Flash version of ASCIIpOrtal to ever exist? That would massively expand the audience, and this game deserves to be seen by as many people as possible. It&#8217;s an entirely different beast than Portal: The Flash Version, and in my opinion, a much more interesting one.</p>
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	<item>
		<title>By: Ian</title>
		<link>http://www.bytejacker.com/blog/asciiportal-released/comment-page-1#comment-4540</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Wed, 23 Sep 2009 21:00:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.bytejacker.com/?p=1959#comment-4540</guid>
		<description>Boy would I love you to go into the maths of the portal views. 

I&#039;m a maths nerd so I realise probably in the minority, but my feeling is anyone can do a walkthrough video - I&#039;m sure there will be plenty on youtube in a few weeks - but an explanation of how the guts of the game works is something that only Joe is in a position to do right now.</description>
		<content:encoded><![CDATA[<p>Boy would I love you to go into the maths of the portal views. </p>
<p>I&#8217;m a maths nerd so I realise probably in the minority, but my feeling is anyone can do a walkthrough video &#8211; I&#8217;m sure there will be plenty on youtube in a few weeks &#8211; but an explanation of how the guts of the game works is something that only Joe is in a position to do right now.</p>
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	<item>
		<title>By: Joe Larson</title>
		<link>http://www.bytejacker.com/blog/asciiportal-released/comment-page-1#comment-4537</link>
		<dc:creator>Joe Larson</dc:creator>
		<pubDate>Wed, 23 Sep 2009 19:48:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.bytejacker.com/?p=1959#comment-4537</guid>
		<description>Heh, seriously, thanks. I don&#039;t know if I could keep your attention for a whole hour, but I might be able to do a walk though one time of the 50 original levels. Was gonna let things settle a bit first, let folks actually play the game before I show them how to beat it. Should be about a half-hour, tho, which would mean I&#039;d have to gamerdrome it.

The other option is I was planning on doing a 10 minute video explaining the math of how I got that view to work. Which would you all rather see?</description>
		<content:encoded><![CDATA[<p>Heh, seriously, thanks. I don&#8217;t know if I could keep your attention for a whole hour, but I might be able to do a walk though one time of the 50 original levels. Was gonna let things settle a bit first, let folks actually play the game before I show them how to beat it. Should be about a half-hour, tho, which would mean I&#8217;d have to gamerdrome it.</p>
<p>The other option is I was planning on doing a 10 minute video explaining the math of how I got that view to work. Which would you all rather see?</p>
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	<item>
		<title>By: fuxter</title>
		<link>http://www.bytejacker.com/blog/asciiportal-released/comment-page-1#comment-4529</link>
		<dc:creator>fuxter</dc:creator>
		<pubDate>Wed, 23 Sep 2009 15:20:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.bytejacker.com/?p=1959#comment-4529</guid>
		<description>AGREED!!
and a design tour!
how about it, joe?</description>
		<content:encoded><![CDATA[<p>AGREED!!<br />
and a design tour!<br />
how about it, joe?</p>
]]></content:encoded>
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