Indie game depository GameJolt has officially kicked off their fifth contest. This time around, the theme is “Indie Game Demake”, which is exactly what it sounds like: contestants have one week remake a preexisting indie game, but scaled back to appear all old and stuff. In case you’re unsure of what to expect, TIGsource held a competition a couple years back requiring contestants to demake existing games, which Anthony covered to the fullest in a very early episode of Bytejacker.
The rules for GameJolt’s competition are actually pretty exciting, mostly because half of them aren’t even rules, and the half that are seem pretty non-restrictive. Collaborations are fine, submitting multiple games is fine, any engine you want to use is fine; everything’s fine, basically. The only real things to keep in mind are that you must make the game specifically for this contest and that you can’t do a demake of one of your own pre-existing games. Pretty common-sense stuff.
Entries are due in Wednesday before midnight (EST). For more information on the demake contest (as well as prize details and all that jazz), visit the contest thread on GameJolt right here: http://gamejolt.com/community/forums/topics/game-jolt-official-indie-game-demake-contest/574/
Readers! What indie game do you want to see de-made? Let us know in the comments!














Yeah, I was thinking this would be the perfect offorutnity to work on ansiBraid, just too busy with so many other things, no way I could do it justice by Wednesday.
Hmmm. well, maybe.
Or ansiN.
Man, I am totally at risk of being typecast if I do that.
I swear, there’s gonna be like 12 people popping up and saying “do it” to that suggestion.
Do it! :P
Also – I’m demaking Lugaru, and I can’t wait to see what else will come from this. Should be fairly epic.
Hey, Joe?
DO IT
Only 3 “DO IT”s so far. I gotta say, I’m kinda disappointed.
Here’s the thing about it. When I made ASCIIpOrtal text-mode was just a simple tile engine I chose to use because I knew how to use it, I knew it’d be easy, I had this big thing I wanted to do and I didn’t want to be bogged down with figuring out graphics.
With Braid or N, what could I bring to the table that would be new? They’re both already text mode. Unless I made a text adventure ala Zork or maybe a roguelike, I wouldn’t really be changing how they play. I have no idea how Braid would play as a text adventure. Hmm… actually that has some possibilities. Giving you power over the text itself, deleting what you’ve already done then having levels where a “shadow” of your previous text adventure replays. Hmmmmm.
DO IT
Heh, bugger me, I want to join, but my summer job is a real kick in the nuts.
Still, this’ll be fun ^_^ Hope someone demakes a Remar title. Although, thinking about it, aside from Iji, most of his games are pretty retro anyway, aren’t they?
DO IT!!!
how ’bout a one key game downgraded to be a no button game :D
awesome that you used cave story pic up there, too bad i have no exp in making games