Sadly, Bytejacker couldn’t make it to GDC this year (more on that this Thursday). Apparently, though, everyone else on the planet was, resulting in a massive influx in game news, both of the downloadable and indie variety. And hey, that’s totally our thing, man. So here’s a list of the relevant GDC stories from the past 24 hours – filtered through the Bytejacker indieloadable lens.
Tomorrow Corporation reveals their existence to the world - Today, a new indie studio emerged – one consisting of Kyle Gabler of 2D Boy, EGP co-founder Allan Blomquist, and Kyle Gray (of Henry Hatsworth fame). They haven’t announced any games yet, but if I know indie game development studios, it’s safe to say they will eventually.
Joe Danger is coming to PSN exclusively (at first) - Hello Games sent out a press release today announcing that Joe Danger will be coming as a “console exclusive” to Playstation Network this spring! This means two things: firstly, that the wait to play Joe Danger is soon approaching, and secondly, that all those videos of the game being played with an Xbox 360 pad did mean absolutely nothing after all!
Or did they? A Hello Games spokesperson (presumably “spokesperson” here means “one of the four dudes that Hello Games consists of” told Joystiq that this announcement doesn’t mean Joe Danger will never be seen on any other consoles. So just chill out! Jeez, guys.
Battlestar gets an MMO – and it probably isn’t what you expect - The pretty much invitable Battlestar Galactica MMO is now official – and actually kind of surprising. Unlike the Star Wars Galaxies and Star Trek Onlines of the world, this is gonna be a browser-based Unity joint. While no pay system has been announced yet, the game will be brought to us by Bigpoint, a developer notorious for those newfangled free-to-play MMOs that are so big on the internet these days. Pretty curious to see how this pans out.
Twitter games dominate - This is yet another piece of half-shocking, half-inevitable news: people obviously love Twitter, and apparently, more than a few developer types see that as an angle for a game. Fully relevant to this week’s events is BackChatter, the self-described “massively multiplayer GDC game” . It works like this: users can go to BackChatter.com and predict the three words they expect to trend the most in GDC-related tweets.
On the other end of the spectrum, the not-actually-at-GDC-but-just-released Tweet Defense for iPhone offers a much more tacit alternative to Twitter integration into your gameplay. Your Twitter stats factor gently into the otherwise-standard tower defense gameplay by netting you bonuses – followers equate range, tweets grant you damage bonuses, etc. Check it out for its special 99c introductory price here.
Phew! Obviously, this isn’t everything that got announced on day one of GDC, but these are some of the things we figured you guys might dig. Did we miss any big ones? Let us know in the comments!