A year and a half ago, Adam Atomic and Danny Baranowsky worked together on a game for the first time. That game was Gravity Hook, and you know what? We liked it a lot.
So did Adam and Danny, apparently; at the very least, they liked it enough to lovingly craft a badass remake of it. Every aspect of it has been rebuilt – the original’s 8-bit art style has been swapped out for a new, highly-detailed one, the gameplay has been dramatically changed through the addition of new mine types and grapple points, and the controls have been revamped (in part to take advantage of the iPhone platform, which Gravity Hook HD should be arriving on soon).
Gravity Hook HD also contains what is easily my favorite Danny B. soundtrack of all time. The music this time around is incredible – the chiptunes soundtrack of the original Gravity Hook has been replaced by the exciting, fast, rocky music that dB Soundworks has become known for. There’s also a surprising amount of music in the game: instead of the same loop over and over, the game switches between a handful of very different songs. All of them have pretty different moods, but they all work well for the game.
What are you waiting for? Go play Gravity Hook HD right now! http://www.gravityhookhd.com/














Wow, I’m really not enjoying this new control scheme. I just can’t let go of the blue mines in time. Mind you I was crap at the original, the green non-explody mines are a welcome change. I think I’m probably getting further with those. And I’ve figured out that you don’t go for the whip any more off the blue mines, just grab for the next one. Sitll, I keep getting too close and blowing up, and that’s frustratingly jarring.
At around 500m into Gravity Hook HD, you unlock “Classic Mode’, which lets you play the original. And yeah, I actually did way better my first go-round in Classic Mode than I did in 90% of my HD Mode attempts.
I feel like I finally figured out the trick to HD Mode, though: you can now hold down the mouse button to let go of your previous grapple point without grabbing onto a new one. This lets you focus on just getting the timing of letting go right before worrying about picking your next grapple point.