There’s a lot to love in that headline, isn’t there? The incredible duo behind Indie Game: The Movie has put out another excellently produced and gorgeous video, this time featuring both Edmund McMillen AND Tommy Refenes of Super Meat Boy on the importance of ‘feel’ in platformers. I’ll shut up and let you watch it now.
Man, there’s so much good in that video I can hardly breathe. That bit about how Tommy tweaked wall-jumping to feel right was basically the most fascinating thing ever.
It’s pretty rad that so many indies put emphasis on nailing down the feel of their game – it’s super important, but kind of intangible and big-picture. When we talked to Sean Murray of Hello Games about Joe Danger, he talked at length about the importance of simplicity and hidden subtlety in controls; when we spoke with David Thomson (who was at Denki at the time) about Quarrel, he talked about how one of the company’s five pillars was ‘feel’, and how feel isn’t just about controls, but also about fairness and responsiveness. It’s an interesting, nebulous thing, and hearing Tommy talk about it in the above video is a seriously exciting thing.
Oh yeah: two days left til Meat Boy, y’all. Get hype.














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