Hey, remember Insanely Twisted Shadow Planet? There was that amazing first trailer in mid-2009, then pretty much nothing until PAX East earlier this month. But man, when those PAX floodgates opened, a lot poured out, including a playable demo on the show floor and 10+ minutes of HD gameplay.
However, one of the last things to trickle out was an extremely candid interview from Giant Bomb’s Brad Shoemaker, who got a chance to talk to both Joe Olson, head of Fuelcell Games, and Michel Gagné, the animator responsible for the game’s surreal and very specific sense of style.
This is definitely my favorite interview out of PAX East this year. So many crazy little things: the fact that Olson specifically asked Gagné to stay as inexperienced with video games as possible, the fact that the game isn’t out until this summer but they’re already working 100-hour weeks, the bit about how Fuelcell’s art director has the task of emulating Gagné’s art style. Oh! And the bit about how downloadable development enables them to work almost up until the point it’s released. Yeah, this whole interview is fascinating as hell, and the entire thing is worth watching.
Remember, by the way, that when we last wrote about Shadow Planet in March 2010, it had already been in development for three years at Fuelcell. I don’t know, you guys. This seems like a special one.














Dang it. DANG IT.
I can’t hate these guys. When I originally saw the new trailer I raged against this (and Fez) for teasing us then spending so much time fiddling in the interim that if they had just released what they had they could be on part 2 already (in my ranting opinion).
But now this interview comes up, puts a face to the makers, and they’re really nice guys. And the guy’s name is Joe.
Know what, I’m gonna stick to my guns. We should be on part 2 by now. They should have released something playable a year ago and we should be on the sequel already. I’ll just say it nicer from now on.
Uh what? Are you seriously saying you would rather play a string of half-finished games than one masterpiece? Have some patience.
Well, now, that’s not what I said. I would rather they put their energies into finishing what they have before they scrap it all and go back to the drawing board again. Now maybe this game is less like that, but Fez should definitely be on part 2 by now.