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	<title>Comments on: Interview: Daniel Remar, Iji</title>
	<atom:link href="http://www.bytejacker.com/blog/interview-daniel-remar-iji/feed" rel="self" type="application/rss+xml" />
	<link>http://www.bytejacker.com/blog/interview-daniel-remar-iji</link>
	<description>Reviews for gamers with fast connections and short attention spans.  New episodes every Thursday.</description>
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		<title>By: Carrie</title>
		<link>http://www.bytejacker.com/blog/interview-daniel-remar-iji/comment-page-1#comment-1769</link>
		<dc:creator>Carrie</dc:creator>
		<pubDate>Wed, 01 Apr 2009 00:04:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.bytejacker.com/?p=453#comment-1769</guid>
		<description>For those who aren&#039;t satisfied with the Instyler, I am interested in buying a used Instyler.</description>
		<content:encoded><![CDATA[<p>For those who aren&#8217;t satisfied with the Instyler, I am interested in buying a used Instyler.</p>
]]></content:encoded>
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		<title>By: Joe Larson</title>
		<link>http://www.bytejacker.com/blog/interview-daniel-remar-iji/comment-page-1#comment-1013</link>
		<dc:creator>Joe Larson</dc:creator>
		<pubDate>Sun, 18 Jan 2009 15:35:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.bytejacker.com/?p=453#comment-1013</guid>
		<description>I&#039;ve written a program or two. I was half counting on you not actually read that comment because, you&#039;re right, I sound like one of those &quot;come one, it&#039;ll be easy&quot; idea men... who I hate when they&#039;re pestering me.

I think you&#039;ve got something here. I think you could leverage this into something big. It would broaden your audience, yes, but it would also broaden you. Whole new direction doing something you love for a living.

But you&#039;re right. It&#039;s a long term goal that I&#039;ve been talking up like a short term thing. I don&#039;t think it&#039;ll take you the 4 years it took you to make this the first time. The groundwork is laid.

Oh, and you should totally make a level editor.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve written a program or two. I was half counting on you not actually read that comment because, you&#8217;re right, I sound like one of those &#8220;come one, it&#8217;ll be easy&#8221; idea men&#8230; who I hate when they&#8217;re pestering me.</p>
<p>I think you&#8217;ve got something here. I think you could leverage this into something big. It would broaden your audience, yes, but it would also broaden you. Whole new direction doing something you love for a living.</p>
<p>But you&#8217;re right. It&#8217;s a long term goal that I&#8217;ve been talking up like a short term thing. I don&#8217;t think it&#8217;ll take you the 4 years it took you to make this the first time. The groundwork is laid.</p>
<p>Oh, and you should totally make a level editor.</p>
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		<title>By: Daniel</title>
		<link>http://www.bytejacker.com/blog/interview-daniel-remar-iji/comment-page-1#comment-1010</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Sat, 17 Jan 2009 19:08:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.bytejacker.com/?p=453#comment-1010</guid>
		<description>Joe: You do understand that the game would still need to be rewritten entirely from scratch, not to mention go through screening procedures? I&#039;m sorry but it won&#039;t happen. It&#039;s like the people suggesting I add a level editor or online multiplayer mode as if all I needed to do was press a button, no offense.</description>
		<content:encoded><![CDATA[<p>Joe: You do understand that the game would still need to be rewritten entirely from scratch, not to mention go through screening procedures? I&#8217;m sorry but it won&#8217;t happen. It&#8217;s like the people suggesting I add a level editor or online multiplayer mode as if all I needed to do was press a button, no offense.</p>
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		<title>By: Joe Larson</title>
		<link>http://www.bytejacker.com/blog/interview-daniel-remar-iji/comment-page-1#comment-1006</link>
		<dc:creator>Joe Larson</dc:creator>
		<pubDate>Fri, 16 Jan 2009 22:26:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.bytejacker.com/?p=453#comment-1006</guid>
		<description>So replace the sound effects and ending song. It&#039;ll broaden your audience.</description>
		<content:encoded><![CDATA[<p>So replace the sound effects and ending song. It&#8217;ll broaden your audience.</p>
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		<title>By: Daniel</title>
		<link>http://www.bytejacker.com/blog/interview-daniel-remar-iji/comment-page-1#comment-860</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Wed, 07 Jan 2009 19:10:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.bytejacker.com/?p=453#comment-860</guid>
		<description>Joe: I can&#039;t put it on XBLA/WiiWare since it&#039;s Game Maker (I&#039;m assuming). I also can&#039;t since it&#039;s legally bound to be freeware unless I replace most of the sound effects and the ending song.

Chicken_combo: It was Game Maker 5.3A. I don&#039;t think the tool matters though - had I made this in a &quot;real&quot; language it would have taken a lot longer, but the result (in terms of game logic and content) would have been the same. I think the name &quot;Game Maker&quot; is misleading; it doesn&#039;t make games for you, nor does it produce better or worse games than any other tool, just more limited ones. A lot of frustration was spent trying to code a proper collision system for the player character in Iji, for instance.</description>
		<content:encoded><![CDATA[<p>Joe: I can&#8217;t put it on XBLA/WiiWare since it&#8217;s Game Maker (I&#8217;m assuming). I also can&#8217;t since it&#8217;s legally bound to be freeware unless I replace most of the sound effects and the ending song.</p>
<p>Chicken_combo: It was Game Maker 5.3A. I don&#8217;t think the tool matters though &#8211; had I made this in a &#8220;real&#8221; language it would have taken a lot longer, but the result (in terms of game logic and content) would have been the same. I think the name &#8220;Game Maker&#8221; is misleading; it doesn&#8217;t make games for you, nor does it produce better or worse games than any other tool, just more limited ones. A lot of frustration was spent trying to code a proper collision system for the player character in Iji, for instance.</p>
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		<title>By: drugon</title>
		<link>http://www.bytejacker.com/blog/interview-daniel-remar-iji/comment-page-1#comment-827</link>
		<dc:creator>drugon</dc:creator>
		<pubDate>Mon, 05 Jan 2009 10:46:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.bytejacker.com/?p=453#comment-827</guid>
		<description>As I know, Iji was made with Game Maker 5.
http://gmc.yoyogames.com/index.php?showtopic=395662&amp;view=findpost&amp;p=2851764</description>
		<content:encoded><![CDATA[<p>As I know, Iji was made with Game Maker 5.<br />
<a href="http://gmc.yoyogames.com/index.php?showtopic=395662&amp;view=findpost&amp;p=2851764" rel="nofollow">http://gmc.yoyogames.com/index.php?showtopic=395662&amp;view=findpost&amp;p=2851764</a></p>
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		<title>By: Chicken_combo</title>
		<link>http://www.bytejacker.com/blog/interview-daniel-remar-iji/comment-page-1#comment-820</link>
		<dc:creator>Chicken_combo</dc:creator>
		<pubDate>Sun, 04 Jan 2009 04:50:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.bytejacker.com/?p=453#comment-820</guid>
		<description>The game just left me stunned......

I only have a few questions? What program did you use to make it happen.... i dont want to be rude or put you down but it seems like iji was made in gamemaker..... i have been recently involved in a major game making project and iji has a few characteristics that make me beleive so.....

please correct me if im worng but i would really love to know what program was used to make iji....

 /Chicken_Combo</description>
		<content:encoded><![CDATA[<p>The game just left me stunned&#8230;&#8230;</p>
<p>I only have a few questions? What program did you use to make it happen&#8230;. i dont want to be rude or put you down but it seems like iji was made in gamemaker&#8230;.. i have been recently involved in a major game making project and iji has a few characteristics that make me beleive so&#8230;..</p>
<p>please correct me if im worng but i would really love to know what program was used to make iji&#8230;.</p>
<p> /Chicken_Combo</p>
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	<item>
		<title>By: Joe</title>
		<link>http://www.bytejacker.com/blog/interview-daniel-remar-iji/comment-page-1#comment-808</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Fri, 02 Jan 2009 04:13:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.bytejacker.com/?p=453#comment-808</guid>
		<description>Hmm, kinda hard to comment on this when he says &quot;Don&#039;t bother with suggestions.&quot; Still, I have one. This thing needs to go commercial! I&#039;m not talking about making a second job out of this. Just getting it on more platforms than the PC. You said you wanted folks to play it.

Here&#039;s my suggestion. Get it out for XBLA and WiiWare. Keep it free on the PC, and charge folks only the minimum to play it on consoles.

If there is anyone reading this who has ever released a game for WiiWare and XBLA will you please contact Daniel and offer to go in 50/50 with him. Heck, offer to distribute it and pocket the cash yourself, the guy doesn&#039;t seem to care about the money. Okay, maybe not, but 50/50.</description>
		<content:encoded><![CDATA[<p>Hmm, kinda hard to comment on this when he says &#8220;Don&#8217;t bother with suggestions.&#8221; Still, I have one. This thing needs to go commercial! I&#8217;m not talking about making a second job out of this. Just getting it on more platforms than the PC. You said you wanted folks to play it.</p>
<p>Here&#8217;s my suggestion. Get it out for XBLA and WiiWare. Keep it free on the PC, and charge folks only the minimum to play it on consoles.</p>
<p>If there is anyone reading this who has ever released a game for WiiWare and XBLA will you please contact Daniel and offer to go in 50/50 with him. Heck, offer to distribute it and pocket the cash yourself, the guy doesn&#8217;t seem to care about the money. Okay, maybe not, but 50/50.</p>
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