This week, we’re covering games made for last weekend’s Ludum Dare, an online game development competition wherein contestants have exactly 48 hours to make a video game from scratch. Ludum Dare 18′s theme was “Enemies as Weapons”.
Jean-Marc Nielly’s Architector is a lot of things at once. It’s an action shooter, it’s a vertical platformer, it’s a game about Charles Darwin wielding a rifle shooting dragons to death and using their carcasses as weaponry. So yeah, there’s a lot to like about this one.
The game sort of take turns between two gameplay styles: shooting dudes and building a tower. Any enemies you kill, you can pick up and use as weapons, and a nice variety of action shooter weapon tropes are on display here: you’ve got your machine gun, your shotgun, etc. It feels a lot like Super Tario Bros, but a little more faster, a little harder, and maybe even a little more fun. Check it out!
Click here to play Architector!
Played Architector? Let us know how you felt about it in the comments below!














Man, I can not get above the cloud layer in this one. It’s awesome, no question, but could use some serious polish. Like, for one, it should zoom way out when placing pieces. Mouselook with tetris? that’s a bit odd. Plus a fixed size window that’s smaller than the flash windows? That’s odd too. And no momentary invincibility when hit so a single attack can take you from a pretty good run to dead? That’s no fun.
I’m nitpicking. Of all the LD18 entries this one is probably the most complete and playable, and I really enjoyed it.