This week, we’re covering games made for last weekend’s Ludum Dare, an online game development competition wherein contestants have exactly 48 hours to make a video game from scratch. Ludum Dare 18′s theme was “Enemies as Weapons”.
D3SCENT is an attractive little Metroidvania by moltanem2000 with a rad monochromatic art style. You take the role of a robot in some sort of cavern who is quickly tasked with collecting three 100 springs for the area’s defense system. If 100 collectibles seems like a lot for a game made in 48 hours, well… without giving anything away, let’s just say the creator found a way around that.
When I call it a Metroidvania, I’m not using the term lightly. There’s everything you’d expect from the genre: backtracking, new powers, simple puzzles, but it’s all crammed into a game you’ll be able to get through in just a few minutes. Sure, only the puzzle elements seem to incorporate the “Enemies as Weapons” theme, but it’s still a fun little game that is worth checking out for the charmingly minimal pixel art alone.
What did you think of D3SCENT? Let us know in the comments!