This week, we’re covering games made for last weekend’s Ludum Dare, an online game development competition wherein contestants have exactly 48 hours to make a video game from scratch. Ludum Dare 18′s theme was “Enemies as Weapons”.
Wouldn’t it be great if someone developed a 2D game that capitalized on that concept, retaining that awesome sense of power and challenge while scaling it all down a bit? And then maybe added fun bullet-deflecting mechanic and a huge slime monster in the background? Man, if only.
Hey, you! What did you think of Omnicide? Let us know in the comments!