A few dozen indie developers gathered in Winnipeg (and on the internet) this past weekend to work on some games. Er, a game. One game. But that one game is a bunch of games. I promise, this’ll all make sense in a second.
So Many Rooms is the result of The Room Jam, wherein a bunch of developers all worked together to create 640×480-sized Flash games over the course of 48 hours. The primary rules? All games must use just the arrow keys (and X / Z for actions), and must have an entry and an exit door. The resulting product is one huge, varied, semi-seamless game with about a zillion (well, not quite a zillion) gameplay types, art styles, and attitudes. And it’s great.
Right now, there are exactly 30 rooms in So Many Rooms, with additional rooms on the way in the future. There’s a full list of rooms right here, but you’ll probably have more fun if you go in blind and play through them end-to-end with no expectation of what’s coming next.
So far, I’ve encountered a traditional platformer, a shmup, a Mega Man parody and a deer-throwing golf game. If that combination doesn’t sound like something you’re interested in, you’re on the wrong website, pal.