Joe Larson, the sole creator of ASCIIp0rtal, has created an extremely interesting and well-put-together video on the math going on behind the scenes in his game. Check it out here:
As someone with no mathematical knowledge and even less programming knowledge, I found this video surprisingly easy to swallow. Also, it’s exciting to hear that Joe plans on taking the basic concept of ASCIIp0rtal and applying them in his future projects.
Oh yeah, and the little Cymon’s Games drawing going on in the bottom corner? Adorable. Great work, Joe!
(via CymonsGames)














More articles like this please! :)
If you’re into the whole behind-the-scenes indie insights thing, you might also like this one: http://www.bytejacker.com/blog/getting-even-more-statistical-with-world-of-goo
Wow, thanks. Is Nick still doing the blog? Thank for noticing me Nick. (If it’s not the kid, thanks whoever.)
I’m loving the feedback this video is getting. It’s very encouraging. I was totally aiming to make something accessible and it seems like I got it. I’m almost afraid I didn’t go into enough detail, and I’d love feedback on what I need to delve further into. I’ll also take suggestions for what else I could do in a video like this.
Haha, I’m still doin’ the blog, Joe. I guess the “Posted by” field got somehow exploded in the process of bringing the site back up. OH WELL, IT’S THE THOUGHT THAT COUNTS.
I liked watching that. I stink at math, and lost you for about 50% of it, but nevertheless, it was cool. Thanks for that…
PS: I don’t think I’ll be making an y game slike it soon, though
I finally sat down with my coffee this morning and watched through this.
I sometimes get asked “Anthony, have you ever thought about making a game?”
From now on, my response will be a simple “No” and a link to this video. To explain where I am on the math ability scale, I got really, really excited when I recognized y=mx+b. “OH, SHIT!” I said. “I REMEMBER THAT!”
As much as we sometimes get snarky or pick games apart here on the show, It’s always good to remember that no matter how bad or good the game is, someone behind the scenes had to do a lot of work like this to make it happen. Mad props, Joe.
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