Believe it or not, the PSP Go was released yesterday. Yeah, I was kind of surprised too.

The slick, very portable,  very pricey version of the PlayStation Portable officially but quietly launched stateside yesterday. The Go has a few differences from the PSP, namely, the size difference: it is a staggering 56% smaller than the first-generation PSP. That means two PSP Gos are more portable than the PlayStation Portable. That’s a pretty big deal.

The new hotness.

The new hotness.

However, feature-wise, the new $249 system is almost identical to its $179 younger cousin, the PSP Slim. Instead of doing anything new, the Go opts to do things classier; all the portable media features of the PSP Phat are still there, but with 16GB of internal flash memory. That’s a lot of songs, movies, demos, and, as of lately, full retail games.

Actually, if you want to get technical, the Go takes a few steps back from the original. No UMD slot is a big deal made bigger by Sony’s abandonment of the proposed UMD conversion program, not to mention the fact that the screen is smaller than the original PSP’s. So why all the hubbub over what is ostensibly an underequipped system?

The PSP Go is a big deal because it marks the first time any major game hardware manufacturer has gone fully digital. A game system that forgoes physical media entirely from a company who knows what they’re doing (read: not the goddamn Phantom)  is a watershed moment for downloadable games. It’s almost enough to make me want one for myself.

I think GiantBomb’s Jeff Gerstmann put it best:  “[By buying a PSP Go], it’s like I’m voting for an all-digital future or something, even if this shelf full of PSP games I’ve got at home would become almost instantly useless in the process.”

Readers! Are any of you lucky enough to have gotten your hands on the PSP Go yet? Either way, let us know what you think of the damn thing in the comments!