Bending the fundamental laws of time and space is kind of a staple of contemporary games at this point. Titles like Portal and Braid are some of the biggest examples, but there have been more than a handful of games pulling similar shenanigans, to mixed success. Nowadays, there’s no shortage of games that allow you to rewind time or solve puzzles using clones of yourself, and it wouldn’t be unfair to ask: is anyone doing anything truly new in this area?

The answer is yes. A dude by the name of Michael Fruendt has posted a couple videos online of a Flash game he’s working on, and its primary mechanical hook is something that hasn’t really been seen before. It’s a little hard to describe but is pretty self-explanatory in motion, so just watch the video below:




Pretty awesome, right? Fruendt is building the game with Chevy Ray Johnson’s FlashPunk and creating the levels in Matt Thorson’s OgmoEditor, and it seems to be coming along nicely; he’s posted on the FlashPunk forums that the collision code is now “flawless”. It certainly looks that way!

He’s put up one other video (posted below) demonstrating the type of unique puzzles that are possible in the game:




Man, does that look cool or what? All that’s left for us to do is wait for the thing to come out. Hopefully, between now and then, “Some game thing I’m making” gets a proper title.

(via)