“Inside Indie” is where we invite some of our favorite developers to talk about their lives and careers in gaming. This week’s article is by Erin Robinson.
One side effect of being an indie developer is that weird things stop seeming weird after a while. Example: With one exception, I have not in person met any of the people who are currently working for me. There are five of them.
Three and a half years into this game development thing, and I’ve gotten used to it. Most likely, if you’re reading this, you count among your friends a variety of people you don’t actually know. It’s all good. This is the future, after all.
However, not everyone seems up to speed on this phenomenon. In this case, I am using the word “everyone” to mean “my bank.” Maybe it’s just a Canadian thing, but banks seem incredibly ill-suited to the kind of things you’d think they’d be good at. Namely, taking my money and sending it to someone else.
A few weeks ago I had to make a bank transfer to one of my artists, who happens to be living in another country. I had made the exact same transfer only a few weeks earlier, but because my bank doesn’t actually keep records of who I wire money to, they had to retype all of the transfer information.
After about ten minutes of watching a perplexed bank employee type in some very foreign-sounding addresses, he cleared his throat.
“For certain countries, we need to know a reason for your transfer,” he said.
“Certain countries?” I asked. “Which certain countries?”
“Oh, you know,” he said. “Thailand…”
I expected him to continue, but he didn’t.
In fact, the country I was sending my money to was that nefarious criminal hotbed, Latvia. It’s situated between Lithuania and Estonia, and according to Wikipedia, its notable cultural branches include theatre, scenography, and classical music.
I stared in disbelief at the bank employee.
“I bought some art.” I said. “This guy does art.”
“Ah, okay,” the employee said. “I think that’ll go through.”
I have to mention that the first time I made this exact bank transfer, the woman I spoke to hadn’t even heard of the country. “Where’s Lativa?” she asked me, pronouncing it so as to rhyme with “Queen Latifah.”
“It’s in Europe,” I replied. “Do you think I could maybe talk to your manager?”
Brushes with middle management aside, I still struggle to explain my occupation. I rarely tell anyone in my parents’ generation that I’m an indie game developer; it raises too many questions. Especially, “Are you making any money with that?”
I usually just say I’m unemployed and thinking about grad school. It’s perfect. Not only is it believable, but it gives old people a chance to chime in with their opinions about the economy. And they will, you can bank on it.
Erin Robinson is the designer of Nanobots, Little Girl in Underland, and the upcoming Puzzle Bots. She was recently profiled in PC Gamer UK and has appeared here on Bytejacker. You can stay updated on all her work on her site, livelyivy.com.














Quote: “For certain countries, we need to know a reason for your transfer”
You should have replied with: I am funding a terrorist organization of nanobots.
Love your work Erin.
Another recent independent gaming project with banking troubles is the Pandora handheld console. Apparently their bank decided to refund all credit card preorders without much of a good reason. (They were probably scared because they got 4000*250€ in a matter of days…) Wouldn’t be that bad if it didn’t take them months to actually process the refunds… Add the financial crisis and the related $/£/€ movement and it’s a wonder they are not having any financial problems. Dreams of actually making any profits on the first batch of consoles are gone, though…
Banks, more than most buisnesses are easy to put money into, but are perplexed at the notion of it going somewhere else.
[...] Check out a guest article by Erin Robinson today on the blog: LINK [...]
Nice! that was a fun read!
-Elmernite
Thanks for reading, I’m glad you guys enjoyed this. :)
@Bacioiu: Hehe…terrorist nanobots. I bet this page is going to get a lot more Google hits now.
@OrR: Jebus, that sucks! Wow, it’s sad to see that a big project like that could be derailed by something like that. If it’s not just my bank that’s stupid…maybe I should start keeping my money in a shoebox.
@GirlFlash: Haha, so it seems. Also, what the hell, another female indie developer? Could it be that I’m not so very alone after all? Consider yourself bookmark’d. :)
@Elmernite: Thanks muchly!
Woo. I introduced Erin to the one person who is working for her. And you should definitely tell people you are an game developer. You will usually trump everyone in the room in the “who has the most interesting career” contest. At least, I usually do. I have yet to meet any professional alligator wrestlers or anything.
@Dave – Since your career is so interesting, I’m sure you have a couple stories that you wouldn’t mind sharing with us for “Inside Indie,” huh?
Maybe, like, a couple Wednesdays from now?
*nudge nudge*
It’s a trap!
Hey Anthony. So I’m an insider, eh? In that case… sure!
Wonderful article, Ivy. I didn’t even realise Bytejacker was ‘more than just a show’! I’ll have to subscribe here.
I always ‘confess’ to being a games developer, but no-one ever seems to understand what that means. In the end it usually involves me using the phrase ‘I make 3D characters, like in Pixar movies. *pause* No, I’m not an animator, that’s different…”
Looking forward to your next article. No pressure! ;)