This week’s free indies: Sissy’s Magical Ponycorn Adventure, Officer Alfred, and 14locks!
FREE INDIE COUNTDOWN
3) Gun Road – Windows, Shooter, HamCorossam – LINK – 06%
2) Tight, Windows, Arcade, OUEO Factory – LINK − 27%
1) Appy 1000mg – Flash, Platformer, Sebastian Benard – LINK – 56%
FREE INDIE RAPID FIRE
14locks – Browser (Unity), PUzzle, Bart Bonte – LINK
Officer Alfred – Hempuli, Browser (Flash), Platformer – LINK
Sissy’s Magical Ponycorn Adventure – Ryan and Cassie Creighton, Browser (Flash), Adventure – LINK
Music this week by MisfitChris Science off the album “Famicom Sessions.” Get it here – http://indiegam.es/fA22qd














Okay, I just played through Sissy’s Magical Ponycorn Adventure and all I can do is quote Yoda: “Truly wonderful, the mind of a child is.”
My video response:
http://www.youtube.com/watch?v=6owHnCgaIz4
If you don’t vote for Sissy’s Ponycorn Adventure on bytejacker this week your are crushing the dreams of a 5 year old girl you monster. But the other games were great too:
Officer Alfred – Sure the things you were trying to catch in time were sometimes a bit chaotic, but it was all somehow balanced.
14locks – Beautiful puzzles. Like Myst lite. Zero replay, but worth the play through.
And you know, the moment the slightest bit of editing enters the video comment process it goes from being this thing that takes maybe a half hour of my day to taking all friggin day.
That is not why I’m a monster! I’m still not voting for it but the two have nothing to do with the other.
That was more of a failed attempt at quoting GlaDOS. Didn’t have the juxtaposition of feigned humility so it didn’t have the same punch.
I mean you’re right. You are a monster, but you’ve been that way for a while before you starting crushing the dreams of innocent children.
I was quoting Groucho Marx is A Day at the Ponycorn Races.
I’ll have a suggestion for next weeks free indie rapid fire:
Kobo Deluxe
Woderful oldscool space shooter game
http://olofson.net/kobodl/
availible for linux, windows, whatever
It’s Bosconian. An excellent remake of Bosconian, I love how the twisting branching paths of the bases change the strategy from the original game.
The game got infinitely more playable when I turned on always-fire. Not so much because the difficulty got more manageable, which it did, but more for the fact that the controls got more responsive. My keyboard apparently doesn’t like using “shift” for fire with num keys for movement.
I think one problem the game has is that it says, right up front: “This is a work in progress” which means “at best “mileage may vary” and at worst “This is gonna be unplayable for the bugs.” In this case I think it’s more the mileage statement. They’ve got 1000 options and figuring out which one is “right” is, unfortunately I feel, part of the game. I’d love to hear what your options load out is. What they should do is get a couple of dedicated beta testers, figure out which options are “right” and make those the default. Like the “always fire” option. I’ll give it another go with a game pad and see if that doesn’t improve the experience and make the always-fire option unnecessary.
I’d love to see it on the countdown because I feel that the top-down-space-shooter genre is under represented in general but I don’t see it winning. Of course that depends on what it’s up against.