RADAR – Ghostbusters: Sanctum of Slime
PS3/Xbox 360/PC, Shooter, Atari, $9.99
All right! A Ghostbusters game! Wait, didn’t we just GET a Ghostbusters game? It was pretty decent, too. Had the original cast, was written by Harold Ramis and Dan Aykroyd‚Ķ what’s this one doing differently? Oh, taking all that away? And making it a generic, top-down, twin-stick shooter? Oh. Okay. I mean, if you’ve got the license, use it, I suppose. Atari’s got mouths to feed.
Free Indie Countdown
#3 – Second Person Shooter Zato – Unity, Shooter, himoji, LINK
#2 – Interlocked – Flash, Puzzle, We Create Stuff, LINK
#1 – Cardboard Box Assembler – Flash, Platformer, Miguel Angel Perez Martinez and Fernando Ramallo, LINK
Free Indie Rapid Fire
Balloon Diaspora – Mac/PC, Adventure, Cardboard Computer – LINK
BlockShooter – PC, Shooter, Milk Corporation – LINK
Transmover New Generation – Flash, Platformer, G-Men – LINK
Oh, hey…
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When they first announced Sanctum of Slime I was all “Yeah! Awesome! Another new Ghostbusters, and this one’s co-op and digital download! Sweet!” Then I saw the screenshots and was all “Oh, lame, it’s a twin-stick shooter. Been there, done that, hopefully they do something interesting.” Then I forgot about it for a few months and I was all “Yeah! You Don’t Know Jack! Thor: The Mighty Avenger! Cake! Good things are coming back from obscurity!” Then the game came out and people reviewed it and I was all “Sad.”
I have actually not played any of these 3 games.
I kinda liked the 2 week time to play games that the old format afforded. Maybe we could do free indie rapid fire only every other week… or do the results two weeks after showing them? I don’t know.
Sad to see that Ghostbusters sucked. I’m still playing through the other one and really enjoying it. The first few levels were a bit grindy but then it settles down and it’s really good story wise. You get use to having your goggles out to take pictures, turning around and demolishing everything, then do a fight. Yeah. Plus the voices and story. This is a DDL title and so you can’t expect much from it, but I agree you should be able to expect just a little bit more.
I bought Ghost busters sos (lol sos yes this game needs saving) yesterday, i wish i had seen your video before then this is the worst game i have played in a long time. I bought it thinking it might be like the old top down ghostbuster game on snes but this game was nothing compared to them, i think i would even prefer to play the commodore 64 version than this.
This is the E.T. of the month.
I have to say, that the batch of games over the last two weeks has been really top notch. Its really great to see you back on your game Anthony. While I’m not sure about the tri-weekly thing, I am glad to see that you are leaving the studio. While the scripted antics are fun to watch, I am just looking forward to you getting away from the grey concrete walls and the obligatory monitor.
This week’s bravo game has to be Block Shooter. There is only one thing keeping this game out of the same league as Geometry wars, and robotron — The one life games. Seriously, each time I would start to get a thing going, WAMMO — No more game. Everything else was brilliant. I hope the developer sees this as a flaw and ups the player count, or adds a bonus life.
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Video version of above comment
Play
I’ve got to put this here so I can remember it when I record a video comment after playing the other 2. Maybe I’ll just leave it here.
Block Shooter. No. I know this one is probably Anthony’s pick of the week but it’s not mine. The game just does so many things wrong that I forget all about the few things it does right. I mean making me hold down space to shoot when there’s no incentive for me not to shoot constantly? Then why not just make shooing automatic? Insulting me when I lose? Yeah, I did the same thing with programs I wrote. When I was 12. It’s juvenile. And in a game where the player is already frustrated calling them names isn’t going to encourage them to play for very long. And why do I have to re-type my name every time a game ends. I’m still the same “Joe” I was a moment ago.
If you’re going to make a frustrating game make it as quick as possible for the player to get back into the game. If they have to change hand position to type their name between every game you’ve failed. Think of meatboy. You die, you start again. Think of Spelunky. You die, the “menu” is still game play so you never stop playing, you can just jump right back in. You hands never leave the position they’re in.
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FIRF:
Blockshooter – See above.
Transmover – Lode Runner ++. Good stuff. Gave me some good ideas for the next version of ASCIIpOrtal. But
Balloon Diaspora – I have not enjoyed a game like I enjoyed this game in a while.
Did I really fail to hit publish before submitting my comment? I’ll have to record another video comment later. dang it.
Nevermind… hold on. Wow, something werid going on. Okay, the video comment on the blockshooter commentary is actually for the comment below it. I have no idea how it jumped up there. The comment looking at my sons head was the start of a re-record, but I didn’t hit publish on that one. And then the text comment is before I saw the insanity that i just explained. But we’re all good now, if a little screwy, so enjoy. Eesh.
Balloon Diaspora.
Play
http://www.youtube.com/watch?v=JKHeExInW4g
Balloon Diaspora, I’ve really wanted to get into adventure games lately and nothing did it for me. This was simple, quick and in the melancholy mood I needed at the time. I want to see more of it, and find out wtf is wrong with me that they just -know- I’m not from around there. Racism in two of the games this week.
Or Is transmovers a commentary on blocks with identity disorders? Is that why you point a gun to reorder them?? Damnit!